We digitally preserved historic gargoyle statues using photogrammetry and Blender post-processing, making them interactively accessible through a public museum game.
→ Read moreA multi-layered project exploring seasonal nature transformations through concept design, photogrammetry, and 3D printing, developed as part of a student collaboration.
→ Read moreImplementation of an application for camera calibration using Mathematica and Python with synthetic data
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